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Reviews / 9 April 2025

Fanatec CSL DD in 2025: QR2, software and force feedback

The CSL DD was my first Direct Drive base in 2021. Here I return to it to assess it in 2025, with QR2 and Fanatec’s software developments. The driving feel remains convincing, but the test also shows the limits I encounter at 8 Nm. Prices mentioned aloud predate an increase noted in the video and should not be read as current prices.

QR2 changes the wheel connection

The most immediate difference comes from the quick release. With my old QR1, I could hear knocks and feel slight play, particularly in demanding simulations. The QR2 tested here engages firmly and does not show that unwanted movement.

I demonstrate converting an older CSL DD: replacing the base-side shaft, connected internally by USB-C, then reinstalling the collar. Each wheel also needs a compatible QR2. My unit uses SIMube parts; this demonstration describes my installation rather than verifying every available version.

Format, mounting and ecosystem

The base remains relatively compact. Side and lower slots take T-nuts for mounting. Rear connections bring Fanatec peripherals together, simplifying wiring in a console-compatible set.

The CSL DD can work on Xbox with a compatible wheel; PlayStation compatibility concerns a different base in the range, the GT DD Pro. The wheel catalogue is extensive, but I sometimes find its variants confusing and some illuminated versions expensive.

Unpowered rotation reveals points of resistance. In game, that does not prevent enjoyable feedback. The issue that bothers me more is the software end stop: it feels too soft and does not clearly enough indicate the steering limit in hairpins.

From the older software to the new application

The configuration shown begins with Fanatec drivers and FanaLab for profiles and additional settings. I particularly enjoyed the Assetto Corsa Competizione preset, with pleasant sensations and quickly established reference points.

I then discover the new Fanatec application, still in beta during this test. Installation requires removing the older software and restarting. It brings calibration, updates, peripheral settings and simulation profiles into one interface, with an introductory tutorial.

This reorganisation is welcome, but this version does not add a setting that resolves my end-stop issue. It also lacks a ready-made Le Mans Ultimate profile: one must be created or imported before using automatic loading when the game starts.

What 8 Nm feels like on track

I still greatly enjoy iRacing and Assetto Corsa. Le Mans Ultimate exposes the available headroom more easily: in a compression such as Eau Rouge/Raidillon, steering load and road effects combine. With my settings, I then feel smoothing and a small dip in force.

A good WRC profile also surprised me with its responsiveness. Corrections feel instinctive, although some situations still reach the torque limit. These observations concern the settings used; above all, they show why gain needs to match the base’s capabilities.

Using another brand’s wheel

On PC, an external wheel needs an interface recognised by the base, such as a Podium Hub or the SRM adapter shown. The wheel’s separate USB connection transmits its buttons and paddles, while the base provides steering and force feedback. I also show my printed mounting parts for the GT NEO and D1-Spec interfaces.

What we liked

  • A firm QR2 connection, with no play observed.
  • The compact format and continued enjoyment with good profiles.
  • Functions combined in the new application.

What we liked less

  • A steering end stop that is too soft for my preferences.
  • Possible saturation at 8 Nm in the most demanding sections.
  • Additional interfaces needed to use wheels outside the ecosystem.

In the 2025 context, I see its main appeal in a good used purchase or competitively priced set, taking the complete cost of wheels and QR2 into account.

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